SMC changelog:Snapshot 29 (2025)

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目次

  • 1 Details
  • 2 First patch
  • 3 Second patch
  • 4 Third patch
  • 5 Fourth patch
  • 6 Fifth patch
  • 7 Sixth patch

Details

Changes[1]

  • Interface changes
    • Pre-load: The first loading screen shows the new SMC logo.
    • Title screen: Focuses on Super Mario Bros. gamestyle. Consists of a one-screen Snow Land setting. Two (spawnable when power-ups are consumed) gift boxes to both sides of Mario, revealing a Cloud Flower and a Tanooki Suit when broken. Japanese logo inspired by official Japanese logo of Super Mario Bros.: The Lost Levels added to the game to always appear when game set to Japanese (random chance of apparition in other locales). The "For super creators" text of the Japanese logo spawns a total of sixteen coins when all letters are clicked.
    • Level select: Color of background becomes green or purple instead of the traditional blue depending on the system's time zone (green when game is played at the morning, purple when it is played at night). Music also transitions from (missing) to (missing) or (missing).
  • Musical/SFX updates
    • With the revamped music menu, you can now preview, manage custom music & categorize songs.
    • Added the Music Changer which lets you change music on the fly.
    • Echo & Muffle are now filter effects, Volume Reduction filter is new.
  • New sprites
    • Both gamestyles: Tanooki Mario, Raccoon Goomba, Fake Brick Block, Blargg/Skeleblargg, Skull Rafts, Floating Platform
    • SMW: Thorny Piranha Plants
    • SMAS SMB1: Cloud Mario, Beach Koopa (blue AI), Brown Buzzy Beetle, Super Thwomp, Fry Bones, Falling Spike, SMC data:Grinder, Splunkin, Swoop, Crowber, Stretch (+ tiles), Eerie, Nipper Plants, Fire Snake, Boundin' Fire, Falling Flame, Goonies + Skelegoonies (all types), fast/red Goombas.
  • New tilesets
    • Both gamestyles: Airship tileset
    • SMW: Rope tileset
    • SMAS SMB1: Garden and Sewer tilesets (as well as improved Islands and Mushrooms tilesets)
  • Smaller new features
    • Add interactable SMAS SMB1 SMC Logo on the Title Screen!
    • Copy contained sprite button (in customization menu)
    • Add ability to clear cursor using Backspace
    • Add Grass Bridge + Fence tiles w/ palettes!
    • Leaping Fishbone is now previewable in-editor
    • Lakitu's fishing rod can now contain BlockObjects
    • Added tip notifications (e.g. alerting the user when a tile is rotatable)
    • Added layer swap mentions if mini-toolbar is disabled
    • Add new SMAS SMB1 waterfall tiles
    • User can use CTRL & SHIFT to cycle through platform skins & palettes in-cursor
    • Add SMAS SMB1 Sewer pre-set theme
    • Added SMW Boss Arena Backgrounds & SMAS SMB1 Sewer Backgrounds
  • General tweaks
    • Previewed text content no longer hides HTML UI & text can render on top
    • Dropdowns are now transparent, minus the text
    • When a customization menu with HTML Dropdowns is dragged, the text fades away (Tweened), and comes back when the menu is dropped
    • Made it harder to accidentally drop a sprite into a container
    • Prevent loading a map code from a newer version
    • Prevent loading SMAS SMB1 map codes to SMW & vice versa
    • Update SMAS framed Angry Sun to updated sprite
    • SMW Sub Menus now have a dedicated texture
    • Version & Gamestyle ID are saved in Map Codes
    • Focus map name textbox when creating new map & update placeholder
    • Prevent deleting last map + force first map to load if the previous memorized map name is not recognized
    • Major map loading times improvements (during play)
    • NPC pop-up message can now show Kanji in any locale setting
    • Update logo icons to new logo
    • Updated SMW Fast/Mad Goomba sprite
    • Prevent coyote-jumps when Mario grabs semisolid object from above
    • Prevent more than 4 sounds starting per frame
    • Parachutes poof away with GameObjects if destroyed
    • Gifts on Parachutes can be unwrapped with spinjump
    • Released objects (by Mario) are favorited to be pushed out left/right
    • Mario can't kick released items when ducking
    • Detach player from 🪂 (Parachute) when reaching flag/tape goal
    • Lowered the animation speed of Powered-up Enemies thumbnail icon
    • SMAS SMB1 Volcanic Cave theme preset uses Volcano music
    • New vanilla music can have 'new'-labels
    • Chainball can now pop bubbles
    • Performance tweaks to animated tilemaps
    • Prevent levels with invalid startpoint being played in Paste 'N' Play
    • Eyedropper now supports tiles with different states (e.g. rotated or mirrored)
    • Prevent pausing during loading screens
    • Mario's ice cube adapts cryo color
    • Hammers can now take out Boo Circle Boos
    • Area Object Loaders uses the sprite's hitbox center to determine if a sprite should activate, like similar tile objects
    • Sprites will no longer unload in Area Object Loader ranges if the AOL-Trigger is on-screen
    • Tilesets have been more nearly organized inside the Tileset Master Menu
    • Regular Paragoombas in SMW now also support palettes
    • Winged Goombas stop animating their wings on stacks
    • Goombas are idle on stacks (SMW)
    • Winged & Raccoon Goombas resume regular AI when at the bottom of the stack
    • Super Leaf is immune to being influenced by liquids in container-drop form
    • Filter property 'Toggle duration' now supports decimals
    • Revamped the SMW (Skeleton) Goonie sprites
    • Made tweaks to SMAS SMB1 Bony Beetle sprites
    • When editing layer names, the name isn't updated until the user stops editing the textbox
    • Pressing Enter now also quits layer-name-editng mode
    • The game notifies the user if a duplicate layer name was entered
    • Layer names are now trimmed (removes spaces at the start and end)
    • Prevent layer names being entirely numeric
    • Increased volume of Dry Bones/Bony Beetle Collapse SFX
    • Tweak Volcano Lotus position in Toolbar slightly
    • Big performance optimizations with downfall filters
    • Enemies defeated by Yoshi Flames now give coins instead of points (OG-consistency)
    • Parachute & Goonie use BaddieBox container presets
    • Fishbones can now swim in poison & lava
    • Boss Flames now poof away on defeat, instead of falling down (this is the proper defeat animation for flames)
    • More fiery objects are capable of melting Frost Blocks
    • Fire Snakes (both SMB3/SMW) ignore solid collisions of Magma & Frost/Snow Blocks
    • Updated King Boo's default invis. period from 10 to 5
    • Rectangle tool now supports drawing tiles with different tile states
    • Held sprites colliding with Ice Blocks, Large Vine Beans & Gifts are knocked out
    • Bubbles make sprites turn if they popped them, unless they're spiky
    • Players holding a heavy sprite are immune from getting knocked back by bubbles
    • Yoshi's pepper flames is now capable of cracking open Vine Beans
    • Freezing the player causes Mario to put held items down
    • The cloud now sinks with Statue Mario too.
    • Heavy players make the cloud fall faster.
    • SMW Yoshi now spits out sprites at the same height as in the OG
    • Persistant Area Objects preload sprite homes that are queued to respawn their sprite
    • Brown & Gray P-Switch Presents now also have a colorblind version
    • Large Thwomps can break Empty Blocks
    • Bowser can smash through Brick & Flip Blocks without ricocheting
    • Players can now swim in liquids with the invincibility tool
    • TheCrushedJoycon Solidfire's names are now clickable in the credits, and leads to their LSS profile
    • Enhanced several Dev Emblems
    • Player can grab onto vines when gliding down with a Parachute
    • Parachutes move to player's layer when ridden
    • Flip Blocks reward 50 points (if broken by player)
    • Selected tileset palette now shows up as transparent
    • User can choose a HEX value for their name
    • Players taking out Rock Blocks get 50 points (like Brick Blocks)
  • Hitbox tweaks
    • SMW
      • Small Mario is now 1 pixel taller (13 → 14)
      • Big Mario is 5 pixels smaller (27 → 22)
      • Yoshi's hitbox with small Mario is 3 pixels smaller (27 → 24)
      • Yoshi's hitbox with big Mario is 1 pixel taller (27 → 28)
      • Yoshi's unmounted hitbox is smaller (13 → 11)
      • Yoshi's hitbox when ducking with small Mario is 1 pixel taller (13 → 14)
      • Yoshi's hitbox when ducking with big Mario is 9 pixels taller (13 → 24)
    • SMAS
      • Mario's hitbox is unchanged.
      • Yoshi's hitbox with small Mario is 5 pixels taller (14 → 19)
      • Yoshi's hitbox with big Mario is 1 pixel taller (27 → 28)
      • Yoshi's ducking hitbox is the same as in SMW.
    • Bug fixes
    • Fix Drag'N'Drop circles on Lakitu's Rod / Object Pipes (in-editor) sometimes piling up
    • Fix sprites attached to Lakitu's Fishing Rods instantly detaching from rod when loading in
    • Fix Spike Ball still rotating (visually only) when the player dies
    • Fix Yoshi (when not mounted) becoming ghostly when Mario starts gliding with a Ghostly Parachute
    • Add missing framed sprite for SMAS King Bill, SMAS Dino Rhino, SMAS Spike Bass & SMAS Cheep Chomp
    • Fix SMW Spike Bass framed sprite being outdated
    • Fix maps menu not refreshing instantly when creating/importing maps
    • Update RU locale to fix issue with invalid chars
    • Fix GameObjects not being activated when released by breaking Flip Blocks off-screen
    • Fix Light Block / Heavyweight still having semi-collision when eaten by Yoshi
    • Fix Yoshi duplicating when warping out and back in of origin map
    • Fix eaten Galoomba / Goombud being briefly visible at Yoshi's hitbox center
    • Fix Pokeys not breaking held ice/grab-blocks
    • Fix unable to power-up with Frame Advance enabled
    • Fix detached chains from Ball 'N' Chain colliding with player
    • Fix players spawning on Piranha Plant's pipe immediately getting hurt
    • Fix Switch/Starman/Steethan custom music not being affected by wind SFX
    • Fix sound effect echo's cutting off early
    • Fix visual bug with Checkpoints
    • Prevent rare possible audio position misalignment when defeating a Boo Trail
    • Fix Boo Trail collisions not being separated by net
    • Fix falling into cryo with a parachute softlocking the game
    • Fix Leaping Fishbone's eyes not emitting a slight bit of light
    • Fix enemies carried to other maps duplicating if returned
    • Fix swallowing objects always clearing their persistence
    • Fix persistent enemies GameObjects inside Yoshi being left persistent when Yoshi deloads with the GameObject still in Yoshi's mouth
    • Fix timed power-ups (Starman & Steethan) not being saved to map persistence when tongued by Yoshi
    • Fix sprites carried by Goonies poofing-away with Goonie
    • Fix electric-timer not restarting for as long as sprites are in a electric-tile hitbox
    • Fix non-metallic Mario / compatible solids being electrifiable under specific setups
    • Fix Bowser interacting with sideways spring starting the 'Disguise as Peach'-intro animation early
    • Fix tall sprites (e.g. Pokeys) sometimes being pushed out of semis on initiation
    • Fix Mario able to leave ducking mode for 0.06 sec when picking up an item
    • Fix softlock if fish eats frozen player
    • Fix unmounted Yoshi ghostlyfying if Mario attachs to Parachute
    • Fix mounting parachuting Yoshi leaving both Mario & Yoshi in a glitched state
    • Fix player being able to defeat FallingFlames by sliding
    • Fix Mario able to displace Note Blocks if hit simultaneously from top and bottom, and also if Mario has just reached the ground
    • Fix Boo Snake collisions being bugged if they have no Boo Trails
    • Fix wall-attachment issues with sideways & ceiling Stretches
    • Fix Mario able to mount clouds separated by nets
    • Fix Yoshi palette disappearing if attached to a Ghostchute
    • Fix palette collapse/expand button toggling availability when switching pipe pages
    • Fix players able to control their parachute during level clear animations
    • Fix Skelegoonie SFX-handling if stomped by Yoshi
    • Fix small Mario on Yoshi teleporting to a 1-tile narrow area causing Yoshi to poof away
    • Fix King Bill eye not (properly) initiating until player is detected
    • Fix Banzai/King Bill being affected by ground stomp poof
    • Fix Steethan not teleporting with player if warping with Yoshi
    • Fix frosted Spike Bass frame being outdated
    • Add missing shine to 2 SMW Donut Blocks
    • Fix Leaping Fishbone having fiery properties
    • Fix Circling Platform semisolids not unloading properly when switching maps
    • Fix Angry Sun staying in the middle of the screen when spawned on the same coordinate as the screen scroll (camera) X-position
    • Fix sprites floating in cryo sometimes bupping upwards way too high
    • Fix sprites taken out of cryo sometimes jittering on the ground
    • Fix Level Select gamestyle emblem not always scrolling up upon returning
    • Fix players unable to hit blocks from below if riding Lakitu's Cloud
    • Fix power-up audio playing twice under certain conditions
    • Fix some issues with artillery SFX
    • Fix resizing level from left/top not preserving tile states
    • Fix hovering over duplicate tiles with different tile states both playing the hover-jump animation
    • Fix Cloud SpecialTile inconsistency
    • Fix Fire & Ice Flower being immune to Electric tilemap
    • Fix player trails being spawned 1 pixel higher than intended
    • Fix wind volume not always updating properly
    • Fix cliff-turners skipping past some incorrectly-configured SMW Beach & Desert tiles
    • Fix Tag Tile sometimes assuming the wrong coordinates of the player
    • Fix Yoshi Bongos not having the same audio effects applied as the main track
    • Fix visual bug with flying (Skele-)Goonies in-editor
    • Fix users able to enter illegal layer names
    • Fix stomping Dry Bones playing 2 stomp SFX
    • Fix collecting multiple coins on top of block by hitting the block below only counting as 1 coin at a time
    • Fix Muncher & Jelectro not returning after Gray P-Switch timer ends
    • Fix only one Falling Flame able to create dim particles per frame
    • Fix thrown Grab Blocks smashing through bricks if not having landed yet
    • Fix releasing Grab Blocks/Ice Cubes inside triggerable blocks not performing appropriate collisions and causing the block to move backwards
    • Fix walled sprites sometimes unable to attach to ceilings when spawning underwater
    • Fix walled sprites on ceilings sometimes being disjointed from the ceiling by a few pixels
    • Fix echo SFX being cut off early
    • Fix favorited tilesets not disappearing if favorites bar was minimized
    • Fix favorited tileset icons not always reloading into favorites bar under specific conditions
    • Fix disabled Dotted-Line Blocks still being triggerable by explosions
    • Fix bumped Dotted Line Blocks not being able to be disabled during the bump animation
    • Fix objects carried by containers being affected by wind
    • Fix stationary coins on Parachutes being insta-collected on spawn
    • Fix Goonies able to respawn with duplicate sprites
    • Fix mechanism that prevented multiple ON/OFF toggles per frame
    • Fix SMAS SMB1 Forest theme preset not already having Forest map palette enabled
    • Fix some UI elements in customization menus not using the right gamestyle color
    • Fix Mario not assigned to proper layer if testing from a destination without warp animation
    • Prevent carried static coins left by Goonies from despawning once the Goonie despawns
    • Fix Goomba wings not copying Goomba palettes during gameplay
    • Fix icons on top of Object Signs disappearing when having been released from a Block Container
    • Fix hovering over favorited containers with compatible sprites increasing their size
    • Fix multiple Thwimps jumping on the same frame all using the jump stats of the first Thwimp loaded
    • Fix Yoshi getting stuck in his spit animation if Mario dismounts during that time
    • Fix the spinjump animation not being static by player sprites laid out by the Trail Tool
    • Fix Yoshi keeping hazardous liquid resistance after metal power runs out when riden
    • Fix Boss sprites using global deltatime instead of own deltatime (leading to some sprites still animating on Mario's defeat)
    • Fix camera focus not being returned to Mario if Yoshi is squashed
    • Fix Raccoon/Tanooki/Bunny Mario briefly keeping slow hover when switching power-ups
    • Fix Blue Paratroopa briefly keeping its flight momentum when stomped
    • Fix being able to mirror the shell in-editor, this had no effect on the shell
    • Fix poof particle on defeated Piranha plants appearing at incorrect position if not at default angle
    • Fix bone-throwing Dry Bones not displaying turning animation when facing the player
    • Fix Green Bubble's speed property not working
    • Fix Rip Van Fish getting stuck at sideways water edges when leaving/entering
    • Fix Rip Van Fish incorrectly transferring momentum between land/water transitions
    • Fix Rip Van Fish not updating to chase animation when going back into the water with a player detected
    • Fix metallic players not always having the intended gravity underwater
    • Fix level count not being displayed properly in LSS settings tab
    • Fix Snow Pokey segments being unaffected by Yoshi's pepper flames & sliding players
    • Fix momentum sometimes being passed from the incorrect player to Lakitu's cloud when dismounting the cloud
    • Fix being able to create a Cloud Platform when riding Lakitu's Cloud as (Cloud Mario)
    • Fix a mounted player teleporting to the top of a resizing pipe if right next to it facing away
    • Fix sprite spawn system not always working properly with long sprites (e.g. 20-tiled Advanced Platforms)
    • Fix able to defeat Terrisa on the first active Starman frame
    • Fix some menus accepting inputs on the same frame they're created (which could lead to unintentional selections)
    • Fix Snow Pokey head's Ice Cube being the 2x2 size
    • Fix (Snow) Pokeys frozen by cryo unintentionally spawning coins in cubes
    • Fix the last 2 platform skins unintentionally able to give off light in SMAS SMB1
    • Fix Bowling Goonie & Angry Sun not fully stopping animating when the player dies
    • Fix clicking credits text glitching out when pressing the Credits tab when it is already selected
    • Fix exploding sprites rewarding points due to the explosion taking themselves out
    • Fix ice cubes spawning higher than intended

Noteworthy observations

  • 25 December 2024: Quick patch released (not to be confused with the first patch of the snapshot), fixing bug causing the background and music lists to be empty after players adding to them[2].

References

  1. @luigibonus (25 December 2024), on smc-updates channel. Super Mario Construct (Discord server). Retrieved 5 January 2025.
  2. @luigibonus (25 December 2024), on smc-updates channel. Super Mario Construct (Discord server). "There was an issue with SMC on LSS that caused the music and background data files to not be loaded, resulting in the music/background list being empty. This should now be fixed!". Retrieved 5 January 2025.

First patch

Summary

First patch of Snapshot 29 (named v8.beta29.1) released 30 December 2024. Nine tweaks and twenty seven bug fixes were reported.

Changes

[1]

  • Interface changes
    • Title screen: The one-screen setting featured small fireworks and a "★2025★" text below the game's logo in celebration of New Year's Day. On 2 January 2025, a Garden tileset replaced that of Snow Land.
  • Adjustments (tweaks)
    • Recording tool picks best supported codec by browser
    • Recording tool replaces periods with spaces in file names
    • Tweaked SMAS SMB1 3-up Moon present sprite
    • Tweaked SMAS SMB1 Tanooki Mario's flight frames
    • Tweaked the leniency of when blocks can be triggered
    • Floored One-Way Walls shake if landed on by players in metallic or statue form
    • Objects hit by tailwags fly the same height upwards, regardless of their gravity
    • Statue Leaf now has regular gravity (due to being heavier than your typical leaf)
    • Growing SMW vines now leave behind a 'vine tail' if their source block is destroyed
  • Bug fixes
    • Fix compatibility issue with Firefox with HTML layers causing major lag in the editor
    • Fix Parachutes no longer dropping sprites on Semi-solids
    • Fix Brown Coins no longer being swapped off-screen by Brown P-Switches
    • Fix Brick Blocks spawned by P-Switches being breakable by Small Mario
    • Fix defeating sprites in various methods increasing combos twice since previous Snapshot
    • Fix oversight causing sprites to spawn 1 pixel above ground
    • Fix Pokey Segments spawning very slightly higher than intended
    • Fix Springboards, Switches & Grab Blocks pushing Mario out of their hitbox when picked up
    • Fix sprites sometimes unable to transition from slope to flat surface
    • Fix Mario/Yoshi clipping through solid terrain in frozen form
    • Fix Thwomp & Thwimp's semisolid not being intangible for spinjumping players
    • Fix carrying shell into bubble popping all bubbles loaded
    • Fix eating Yoshi's causing the wrong Yoshi to be made invisible
    • Fix roof bump SFX playing when it shouldn't have
    • Fix Yoshi not animating properly coming out of a downwards pipe
    • Fix ghost Tile Structures appearing when switching to a tile layer (if a Tile Structure was last active in the cursor)
    • Fix the SMW global tiles being broken for some people
    • Fix 'Above all layers'-option not working on Warps
    • Fix Music Manager listing duplicate music under specific circumstances
    • Fix Mario able to leave statue form whilst the game is paused, causing him to become invisible
    • Fix wall/ceiling sprites unable to stick to specific solid/semisolids (after Snapshot 29)
    • Fix Water Blarggs not always moving behind the water liquid
    • Fix semisolid snapping at slow speeds on regular terrain tiling
    • Fix a corner tile having an incorrect texture in the SMAS SMB1 Hedge tileset
    • Fix 'Clear and paste next'-button not showing that text
    • Fix Sideways Springboards no longer being semisolid (from top & bottom)
    • Fix Homing Fishbones constantly turning in lava & poison

References

  1. Luigibonus (30 December 2024). First SMC V8 Snapshot 29 bugpatch is live! (V8 Snapshot 29.1) on Level Share Square announcements. Retrieved 3 January 2025.

Second patch

Summary

Second patch of Snapshot 29 (named v8.beta29.6) released 6 January 2025. This introduced the latin translation of the game and several bug fixes.

Changes

[1]

  • Additions
    • Latin translation (by darthsonic21)
    • Level code convertor is now capable of converting sprite data stored inside containers, including nested containers.
  • Bug fixes
    • Fix player not being put on the intended layer by the Spawnpoint
    • Fix dragging an item into a Spike (container) causing a game crash
    • Fix unnecessary large CPU overload resizing levels on the left and top sections, causing the game hanging for a while
    • Fix able to skip the ceiling roof on the Title Screen
    • Fix SMAS SMB1 Mario entering a bugged state when climbing and going on a Note Block
    • Fix lighting issues on the super gentle SMW Rope slope tiling
    • Fix King Boo (and Flame Pumpkins) causing the game to crash during the fight
    • Fix wall/ceiling sprites (e.g. Munchers, Object Signs) not attaching to One-Way Walls
    • Fix Switches being unable to be hit from the sides
    • Fix item spawned by Bowser (on defeat) dropping out of bubble on creation
    • Fix SMW waterfall tiles from old levels not converting over to the new format
    • Fix scrolling through level cards more than 4 times not making coin sounds anymore
    • Fix copying sprites with CTRL-dragging not copying the visual ID property over
    • Fix Advanced Platforms vertical screenwrap being bugged
    • Fix Tile Structure previews always being shown in the default palette
    • Fix released inventory item being affected by electricity
    • Fix SMW Piranha Plant sprites having some faulty pixels
    • Fix the back button text at the credits (on the Title Screen) being tiny
    • Fix some sprites thrown/released inside solids (by Mario) not being pushed out to the nearest free spot, being destroyed instead
    • Fix sprites being thrown/released not taking every (semi)-solid tile/sprite's properties into account
    • Fix Beach Koopas jumping out of shell after being stunned not having horizontal movement (causing them to land right back in)
    • Fix thrown shells not moving horizontally if they have never touched ground once before
    • Fix players (and other sprites) phasing right through Para-Beetles
    • Fix Starman/electrified players & Fire/Iceballs not ignoring some semisolid collisions as intended
    • Fix SMW Mario's swimming frames being 3 pixels offset from hitbox (visual issue only)
    • Fix Fire/Iceball clipping through semisolid slopes
    • Fix steep slopes not working (& fixed them using up way too much CPU resources)
    • Fix some SMW airship propellor tilesets being solid
    • Fix incorrect loop points of SMB1 Castle & Nighttime Overworld (both SMW-gamestyle tracks)
    • Fix Blazin' Boo default diameter values being way too high
    • Fix cliff-turners no longer turning on upwards moving platforms
    • Fix typo in Castle/Fortress tileset tooltip
    • Fix Bob-ombs being unaffected by winds/currents
    • Fix SMW Tanooki Mario's holding swimming frames not showing up
    • Fix the bottom of Munchers not able to damage the player
    • Fix the solidness of Munchers transferring to their coins when pressing a Gray P-Switch
    • Fix semisolids on palettes of Ice tilemap (both gamestyles) not being slippery
    • Fix Munchers instantly being destroyed when spawning in a 1x1 area
    • Fix defeating enemies in some ways causing the defeat SFX pitch to be one level higher that intended

References

  1. Luigibonus (6 January 2025). SMC V8 Snapshot 29.2 is live - the second bugpatch! on Level Share Square announcements. Retrieved 6 January 2025.

Third patch

Summary
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Third patch of Snapshot 29 (named v8.beta29.3) released 25 January 2025. This introduced the desktop version, made performance improvements, added a new enemy (Outmaway), and added a new option for the wind generator feature, in addition to bug fixes.

Changes

[1]

  • Interface changes
    • Title screen: Same as in v8.beta29.1, with the difference of adding two (non-respawnable) Outmaways to interact with the gift boxes.
  • Additions
    • Desktop version of the game
    • New enemy on both gameplays: Outmaway
    • New feature: Wind generators can be configured to only affect the player
  • Tweaks
    • Statue Mario transformation update: if Mario transforms into a statue mid-air, he previously ignored terrain collisions whilst he was floating stationary; now his terrain collisions remain. This prevents him e.g. phasing through upwards-moving platforms during this brief phase
    • Platform Action Tiles update: These no longer override the Advanced Platform's action number, instead their action is counted down independently
    • SMW weights thrown upwards by player now travel half the distance
    • Players can now prevent receiving knockback from Snowballs if metallic, in statue form or when carrying a Heavy Stone/Weight
    • Player induced earthquakes (e.g. from Yellow Yoshi) can now bounce Power-ups upwards
    • Player induced earthquakes will now bounce up sprites underwater at the same height as when out of water
    • Snowballs are affected by player induced earthquakes
    • Goombas (including Okapi) in SMAS SMB1 now also have idle frames for when they're on a stack
    • Sprites stored inside containers are now pre-loaded during map loading screens as well
    • Sprites that can spawn other sprites (e.g. Koopas Troopas can spawn Beach Koopas) now have these assets loaded during map loading screens too
    • When checking if a sprite is too far below the level and due to despawn, the Y-coordinate of the top of the hitbox is now used
    • Koopas can now be dragged into gifts without needing to be in their stationary shell form, the gift will set their state automatically
    • Switches (any of the small ones in the SMW gamestyle) can now be dragged into gifts without needing to be in the default rotation, the gift will update their rotation to default automatically
    • Mechakoopas, Splunkins, Crowbers & Goonies enclosed by bubbles now don't create falling particles
    • Buster Beetles now copy the horizontal momentum of blocks they are grabbing, making them work in windy conditions
    • Optimize roof/floor-skip prevention
    • Lots of various optimizations especially related to handling high quantity of sprites
  • Bug fixes
    • Fix several boss sound effects not working
    • Fix King Boo not being rendered above the darkening effect during the boss intro animation
    • Fix chasing Snow Pokeys not mirroring visually if turning towards the player
    • Fix snowballs taking out sprites not making a hit SFX
    • Fix snowballs not always making the knockback sound if kicked by the player
    • Fix snowballs still able to roll visually (in place) during the death animation, and always at the same speed regardless if the 'Slow time'-tool is enabled or not
    • Fix P-Meter sounds overlapping
    • Fix several SMW music tracks looping to incorrect places in the song
    • Fix missing pixels on one SMW Tanooki Mario flight frame
    • Fix the semi-solidness of the Weight (SMW) being too high since last patch
    • Fix wall-walkers (e.g. Spike Tops, Lil Sparkies) no longer turning on outer solid edges
    • Fix Hammer Mario's hammers being affected by explosions
    • Fix snow downfall ignoring 'Ignore environmental collisions'-property
    • Fix Mario getting stuck in place on the Title Screen if exiting a level that was playtested from a Destination
    • Fix SMW Raccoon Goombas with the non-default palette having an incorrect tail color during their tail-wag attack
    • Fix not every Goomba type in SMW pausing their animation if on a stack
    • Fix Raccoon Goombas not ending their tail's animation if going onto a Goomba Stack
    • Fix multiple sprites despawning on the same frame, as a result from being too far below the level, only flagging the first sprite for re-activation
    • Fix sprites on the top screen always loading in on the start of the map due to a camera misalignment bug
    • Fix Light/Darkness Caster assets not being preloaded during the map loading screen
    • Fix some audio issues caused by sound cut-off from sound cap
    • Fix effects applied to Yoshi leading to Yoshi using his standard palette
    • Fix Kamikaze effect on Yoshi's sprite spawning 1 pixel too low
    • Fix Yoshi Bongos still being started if the music is muted
    • Fix Eyedropper Menu not always laying out objects/tiles properly
    • Fix Switches being crushed if put in a 1-tile gap if their attachment tile is a solid tile (2x2 for Palace Switches)
    • Fix (small) Switches not spawning with color-blind friendly animations since recent patches
    • Fix double-clicking a Bullet Bill / Torpedo Ted at specific angles turning it upside-down
    • Fix SMAS SMB1 Sky Hard Block not being destructible by explosions
    • Fix some Empty Block palettes missing on some blocks
    • Fix some of the SMW Ghost House brick tileset's corner tiles being intangible when they should be solid
    • Fix SFX volume slider no longer making any sounds when adjusted (it used to several snapshots back)
    • Fix missing kick SFX when running into spinning shells travelling the same direction
    • Fix animated & emissive tilemaps not showing up correctly under darkness/silhouette effects
    • Fix animated tilemap frames not moving along with the root tilemap when switching layers
    • Fix Blarggs spawned outside of (compatible) liquid not falling
    • Fix becoming stuck on map loading screen if tilemap palettes were generated whilst the user quits the editor
    • Fix stomping Koopa Troopa (SMW) always releasing Beach Koopa to the left (since last patch)
    • Fix the Galoomba/Goombud sprite not being preloaded during the map loading screen
    • Fix level softlock if player gets eaten whilst riding cloud
    • Fix able to drag sprites into gifts in the SMAS SMB1 gamestyle that only have gift compatibility in SMW
    • Fix Tanooki Mario showing up as Raccoon Mario for 1 frame during flagpole turn animation
    • Fix bugged buffered-jump if performed during a power-up hover ability
    • Fix detached chains from Floating Platforms having the wrong animation
    • Fix Yoshi being crushed if jumping whilst tonguing in a 1-tile gap
    • Fix Yoshi jittering between animations if tonguing between a 2-tile gap and holding the up button
    • Fix some sewer tiles missing roofskip/floorskip prevention
    • Fix SMW player walk to sprint acceleration bug
    • Fix Beach Koopas kicking their sprite even if it has fallen away from them
    • Fix Blue Beach Koopas able to kick sprites on the other side of a net
    • Fix Blue Beach Koopa not always turning on sprite bump collisions when they should
    • Fix minor color corruption on the in-editor grid
    • Fix sprites above the level able to load in for 2 frames if Mario is near the top (due to a camera misalignment)
    • Fix some errors in the Dutch translation

Noteworthy observations

  • 26 January 2025: Level Share Square adds on-site (not an in-game feature) touch controls for SMC during this patch[2].

References

  1. @luigibonus (25 January 2025), on smc-updates channel. Super Mario Construct (Discord server). Retrieved 25 January 2025.
  2. @mrgerund (26 January 2025), on lss-updates channel. Level Share Square (Discord server). Retrieved 26 January 2025.

Fourth patch

Summary

Fourth patch of Snapshot 29 (named v8.beta29.4) released 31 January 2025. This incorporates new recorder options and the large pipe tileset for the SMAS gamestyle.

Changes

[1]

  • Additions
    • Recorder options: Ability to record audio, alter the quality (with the risk of higher qualities taking up more size and resources), change codec if the default codec is not working properly, and a setting for disable auto-download.
  • Sprites
    • Tilesets: Two new SMW Arch palettes - Icy (slippery) and Star World; SMAS SMB1 large pipes; New makeover and tiles for the SMW Ghost House tileset.
    • Enemies: Para-Okapi, a version of the Okapi with wings, which can be unlocked by typing O K A P I (in that sequence) when opening the level editor. Only works in the SMAS gamestyle.
  • Tweaks
    • Outmaways now have a stomp animation, like in SMB Wonder
    • Added SMAS SMB1 Big Boo flee sprites
    • Music loop point can now be tested again by holding SHIFT and pressing the 'Preview' button (custom music manager)
    • The Debugger in now available in Paste And Play mode
    • Snowballs are released from attached sprites (e.g. Parachutes/Spike enemies) if they receive any form of knockback
    • Snapshots taken by the game are now lossless in quality
    • Camera button bounces up in an animation as visual indicator the snapshot was successful
    • When Yoshi gets hurt whilst extending his tongue, the tongue retraction is cancelled
    • Walled sprites (e.g. Munchers, Switches) are now also pushed out of solids when attached to terrain
    • Prevented loading of invalid gamestyles
    • Pokey segments on blocks can be taken out with a bump into the block
  • Bug fixes
    • Fix Bill Blasters & Cannons in toolbar/cursor being electrifiable
    • Fix SMW Cryo's tile page not displaying all tiles (correctly)
    • Fix Valtteri mispelled as 'Valterri' in credits
    • Fix Koopas walking in place if thrown & kicked during their 'entering shell' animation
    • Fix fleeing Big Boos getting stuck in their turn animation when fleeing
    • Fix Sleeping Goomba on a Goomba stack getting set to the walking animation if the Goomba below them was taken out
    • Fix Note Block with a Super Leaf inside freezing if jumped on top
    • Fix Spike container un-mirroring (visual bug only) when dragging an item inside
    • Fix Ice Cubes stacking issue since last patch
    • Fix currentGenerator only working when pointing up since last patch
    • Fix mispelling in the Dutch translation
    • Fix stray SMW Piranha Plant pixel near leaf
    • Fix newer level codes being loadable since v8.beta29.2
    • Fix tile segmenting applying to Artillery page (when it shouldn't)
    • Fix missing roofskip & floorskip on giant pipe tiles
    • Fix jumping Para-Troopas not resetting to default gravity when stomped
    • Fix Yoshi getting stuck in a bugged state if tonguing & unmounting at the same time
    • Fix kicking Beach Koopas whilst stunned not rewarding points / playing SFX
    • Fix NPC's not walking at half speed in water
    • Fix Snowballs storing vertical knockback if hit by Metal Mario/Yoshi's ground pound poofs whilst being held
    • Fix sometimes able to morph into statue in 1-tile gaps
    • Fix Yoshi moonwalking while fleeing during a specific frame of the turn animation
    • Fix sprites not detaching from tongue if Yoshi is eaten by Big Bertha / Cheep Chomp
    • Fix Stretches placed on floor falling through on load-in
    • Fix Stretches that attached to the ground before ever falling not disabling terrain push-out behavior, leading to it clipping when stretching into a ceiling
    • Fix some tooltips in the generator menu not displaying correctly
    • Fix floored sprites moving along with moving floors
    • Fix assets for Spike (the container/enemy) & Pokey not preloading
    • Fix coloring issues with SMAS SMB1 Brick Block, which fixes some palette issues
    • Fix Stretches not always 'attaching' to the terrain, whilst in slink-mode
    • Fix Stretch floating / not entering fall mode if attached block / solid is destroyed
    • Fix LSS cloud synchronization not working in specific scenarios
    • Fix some tileset palettes appearing in the wrong colors briefly inside the toolbar
    • Fix tooltip being offset on UI sliders
    • Fix Volcano Lotus, Chain Chomp & Nipper Plant not being defeated by block bumps
    • Fix bumping enemies on top of blocks from below not rewarding points & playing SFX
    • Fix shells, ice cubes & grab blocks being taken out on collision with Pokey segments

Noteworthy observations

  • 3 February 2025: The release of LSS Web Mod Loader coincided with this patch. A mod that changed the appearance of Bony Beetles was provided as a test folder for players to try out the manager[2].

References

  1. @luigibonus (31 January 2025), on smc-updates channel. Super Mario Construct (Discord server). Retrieved 31 January 2025.
  2. @mrgerund (3 February 2025), on modding channel. Level Share Square (Discord server). "Turn all of your bony beetles into spaghbettles in Super Mario Construct [...]. Built for SMC v8.beta29.4". Retrieved 3 February 2025.

Fifth patch

Summary

Fifth patch of Snapshot 29 (named v8.beta29.5) released 10 February 2025. This introduces the Linux desktop version of the game, as well as penguin NPCs.

Changes

[1]

  • Interface changes
    • Title screen: Similar to v8.beta29.3, with the inclusion of layered water and two penguin NPCs. The bigger of the penguins has the pop-up message "SMC now has penguins NPCs!", while the smaller having "You can pick me up in the SMW gamestyle".
  • Additions
  • Tweaks
    • Sprinting physics updates: Mario/Yoshi's runs are now based on a counter instead of a fixed timer, to more closely resemble the original - you can see this timer in the 'player stats' page in the debugger (next to 'P' when in Platform mode)
    • Added dedicated SMAS SMB1 Light & Darkness Caster assets (shown in-editor)
    • Reverted the palette updates to the outer Ghost House (SMW) tilesets
    • Outmaways transfer momentum to catched sprite if stopped on ice
    • The word 'silent' is now translatable (translations can be applied in future releases)
    • Added 0.25 sec. delay of the player not able to move to the opposite direction when launching off Sideways Springs, to prevent able to climb a single spring tower
    • Kicked Ice Cubes smoothly slow down in water
    • Fireballs can only melt 1 ice cube at a time
    • Make Webm VP9 default codec (at least for now - browser support for MPEG-4 isn't as widely supported yet)
    • Add 'Platform info'-debugger page, which can be useful to include in bug reports
  • Bug fixes
    • Fix the 'level clear'-fadeout sometimes occuring multiple times during the flagpole animation
    • Fix stationary sprites not affected by ice slopes
    • Fix deceleration being applied to sprites whilst they're sliding down icy slopes
    • Fix some steep SMW volcano tiles having wrong collision type (since the desktop release)
    • Fix favorites bar not being draggable beyond the top-left screen of the map
    • Fix Goomba stacks not starting/resuming regular AI if knocked off stack by terrain
    • Fix palette issue on SMW Ghost Lanterns (since last patch)
    • Fix Terrisa appearing bigger if Mario runs past her before she starts chasing
    • Fix Bunting tile layouts not appearing correctly when a palette is selected
    • Fix music resetting on player defeat if Starman/Steethan powers were active whilst the power-up music was set to silent
    • Fix Fire Snake's tail flames being slightly stretched
    • Fix Stationary Grinder not being correctly translated in Dutch
    • Fix Stretches falling out of Bubbles/Parachutes/Goonies when loaded in
    • Fix misaligned coordinate check causing Stretches to not attach to all semi-left walls
    • Fix Fishbones sometimes able to clip through semi-solids that they shouldn't be able to
    • Fix some tall sprites able to sometimes clip through semi-walls (since last patches)
    • Fix stacked Munchers levitating of Goombas when the Goomba goes up a slope
    • Fix 1-tile SMW wood platform skin not showing up properly
    • Fix fiery objects able to bounce off ice cubes without melting them
    • Fix fiery objects able to melt ice cubes on the other side of the net.
    • Fix tileset icon for Ghost House Bricks (SMW) still using the old tile design
    • Fix (SMW) Goonies still appearing in the old design in eyedropper/favorites bar
    • Fix Boo spinjumps allowing the player to clip through them
    • Fix compatible sprites dropped on edge-water tiles not always updating their type and/or palette
    • Fix SMW checkpoints (Midway Gates) always having a draggable target in-editor, even if they were linked to a Destination
    • Fix King Boo's protective flames despawning if the player goes too far away
    • Fix some small hitbox misalignments on some Toad NPC
    • Fix wandering NPCs not slipping on ice (only the new Penguin NPC won't slip on ice).
    • Fix Boundin' Fire not moving to the right when spawned mirrored
    • Fix torpedo boxes appearing out-of-bounds in-editor if tile segmenting is enabled
    • Fix sprites with semisolid collisions jittering when held

Noteworthy observations

  • 10 February 2025: An issue with the Itch application not detecting new game updates for the Windows desktop version has been identified and will be fixed in a future update[2].
  • References

    1. @luigibonus (10 February 2025), on smc-updates channel. Super Mario Construct (Discord server). Retrieved 10 February 2025.
    2. @luigibonus (10 February 2025), on smc-updates channel. Super Mario Construct (Discord server). "I identified a configuration issue which prevents Itch from detecting the update. To fix it, just uninstall the game and re-install (you will keep your levels!) - I fixed it for future releases, my apologies!". Retrieved 10 February 2025.

    Sixth patch

    Summary

    Sixth patch of Snapshot 29 (named v8.beta29.6) released 14 February 2025. This modifies the option for cloud synchronization to be enabled by default.

    Changes

    [1]

    • Interface changes:
      • "Pick a theme" screen ("Create a level" section): For logged-in users, the "LSS cloud synchronization" label is replaced with "Create & synchronize my level on Level Share Square". For logged-out players, a label is added reading "You are not logged into Level Share Square. With an account, you can enable cloud backups for your level."
    • Tweaks
      • Cloud backups are enabled by default for logged-in users (option to disabled them still provided)
      • Inventory/Item Reserve system (SMW): Super Mario obtaining a third-tier power-up (e.g. Fire Flower/Super Leaf) will no longer stock an empty inventory with a Super Mushroom. This was done for balancing reasons, since taking damage with a third-tier power-up already reverts Mario to his Super form (unlike in SMW) for accessibility.
      • The character limit for custom music links has been increased.
      • The game can now read custom music from the root folder the game is contained in, which is useful for testing music locally (or without an internet connection) on the desktop versions. You can for example drag a folder called 'customMusic' to the game folder, and then enter '/customMusic/my_music.webm' in the custom music source URL field.
    • Bug fixes
      • Fix the player not getting damaged when blown or sucked into spikes, Munchers or death blocks by winds/currents
      • Fix players unable to swim away from an upwards-growing Object Pipe/Bill Blaster
      • Fix Fishbones not turning around at water edges (since last patch)
      • Fix Fishbones turning at water edges not updating their homes
      • Fix some SMW Mountain tiles having the incorrect collision
      • Fix coins not being collected if Mario turns the net to them
      • Fix coins/Brick Blocks swapped places by P-Switches losing their ability to be saved by map persistence
      • Fix overlapped hidden (dotted) coins not transforming into Brick Blocks if a Blue P-Switch timer is ongoing
      • Fix Note Blocks transforming into Brown Coins when emptied
      • Fix switches spawned next to the player not being solid for all sides until the player moves away slightly
      • Fix Bouncy Spiny Eggs set to move left not actually moving
      • Fix dismounting Lakitu Clouds with momentum not able to pass through solid terrain (since terrain collision rework)
      • Fix SMAS SMB1 'Advanced tiles'-object page still using the old graphic for Light Caster (Boo) tiles
      • Fix Mario creating splash particle when spawning submerged & during warp transitions (from water to land and vice versa)
      • Fix Goal Gates/Midway Gates not attaching to terrain if the bottom of the gate is submerged in a liquid
      • Fix Lil Sparkies/Hotheads not able to electrify compatible sprites (other than metallic players)
      • Fix minor texture misalignment on some SMW ship tileset scenery tiling
      • Fix ice cubes not shattering if tossed at a wall whilst submerged
      • Fix Grab Blocks (in object form) and fire/iceball collisions from the side not taking net separation into account
      • Fix Boom Boom still able to briefly deal damage after he's taken his final hit when his winged mode is set to 'Switch when hit'
      • Fix cliff-turning sprites not able to transition from solid gentle slopes to regular solid slopes when walking to the right
      • Fix Beach Koopas jumping way too high when underwater when recovering from a flip/aiming to jump back into a shell

    References

    1. @luigibonus (14 February 2025), on smc-updates channel. Super Mario Construct (Discord server). Retrieved 14 February 2025.
    SMC changelog:Snapshot 29 (2025)

    References

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